Translation

.level_help_tab_jump_statement_2
You could read the above example as "Step to the right infinitely many times".
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Context English Italian State
.level_help_tab_if_statement_3
%%statement branching-statement$if%% checks if the condition is true in which case it will run the instructions inside it (instructions to the right of the vertical gray line). Otherwise it will run the instructions inside the %%statement branching-statement$else%% if there is one.
.level_help_tab_if_statement_4
%%statement branching-statement$else%% is not initially part of the %%statement branching-statement$if%%. To make it appear, drag any instruction over the %%statement branching-statement$if%%.
If you remove all the instructions inside %%statement branching-statement$else%%, it will disappear.
.level_help_tab_if_statement_6
Click on the plus sign to add other conditions.
.level_help_tab_if_statement_7
You could read the above example as "If the square to the right of me is a wall or if the square to the right of me is a hole, then go to the left".
.level_help_tab_jump_statement_1
%%statement branching-statement$jump%% allows to jump backward or forward in the program.
.level_help_tab_jump_statement_2
You could read the above example as "Step to the right infinitely many times".
.level_help_tab_jump_statement_4
The first line creates an "anchor" named "a". The third line says to jump back to this anchor.
You can choose any name you want for your anchors. Each jump must match a unique anchor.
.level_help_tab_jump_statement_5
%%statement branching-statement$jump%% is usually used with %%statement branching-statement$if%% to create loops which stop at a condition.
.level_help_tab_jump_statement_6
You could read the above example as "Step to the right as long as the square to the right is not a wall".
.level_help_tab_clone_statement_1
%%statement branching-statement$clone%% creates a clone of the hero next to him.
.level_help_tab_clone_statement_2
You could read the above example as "Create a clone on your left. Then step to the right".

For the created hero, %%statement branching-statement$clone%% acts like %%statement branching-statement$jump%%. In this example, the created clone won't step to the right because he will begin to follow instructions after the arrow of %%statement branching-statement$clone%%.
Context English Italian State
.level_help_tab_if_statement_3
%%statement branching-statement$if%% checks if the condition is true in which case it will run the instructions inside it (instructions to the right of the vertical gray line). Otherwise it will run the instructions inside the %%statement branching-statement$else%% if there is one.
.level_help_tab_if_statement_4
%%statement branching-statement$else%% is not initially part of the %%statement branching-statement$if%%. To make it appear, drag any instruction over the %%statement branching-statement$if%%.
If you remove all the instructions inside %%statement branching-statement$else%%, it will disappear.
.level_help_tab_if_statement_6
Click on the plus sign to add other conditions.
.level_help_tab_if_statement_7
You could read the above example as "If the square to the right of me is a wall or if the square to the right of me is a hole, then go to the left".
.level_help_tab_jump_statement_1
%%statement branching-statement$jump%% allows to jump backward or forward in the program.
.level_help_tab_jump_statement_2
You could read the above example as "Step to the right infinitely many times".
.level_help_tab_jump_statement_4
The first line creates an "anchor" named "a". The third line says to jump back to this anchor.
You can choose any name you want for your anchors. Each jump must match a unique anchor.
.level_help_tab_jump_statement_5
%%statement branching-statement$jump%% is usually used with %%statement branching-statement$if%% to create loops which stop at a condition.
.level_help_tab_jump_statement_6
You could read the above example as "Step to the right as long as the square to the right is not a wall".
.level_help_tab_listen_function_1
%%statement speach-statement$listen%% tells the hero to wait until he hears a specific message.

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Glossary

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Source information

Context
.level_help_tab_jump_statement_2
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Source string age
6 years ago
Translation file
src/locale/messages-it.json, string 112