Source string

.level_help_tab_general_objectives_star1
7/100
Context English State
.level_help_tab_clone_statement_4
The created clone starts his life with the same variables values as his creator's.

%%icon mdi mdi-alert-octagon-outline$%%Warning: if you try to create a clone on a square already occupied (by a %%icon icon-hero$%% hero, a %%icon icon-cauldron$%% cauldron etc.) or on a forbidden square (like a %%icon icon-wall$%% wall), the cloning process will fail. In certain levels, this failure causes the death of the hero trying to clone himself.
.level_help_tab_drop_function_1
%%statement action-statement$drop%% says to your hero to drop his item.
.level_help_tab_drop_function_2
You could read the above example as "Drop your item on the square on your right".
.level_help_tab_fireball_function_1
%%statement action-statement$fireball%% throws a fireball on a square around the hero.
If the fireball hits another hero it will kill him. You can use a fireball to light a %%icon icon-bonfire$%% bonfire.
.level_help_tab_fireball_function_2
You could read the above example as "Throw a fireball to the right".
.level_help_tab_general_objectives_star1
star 1:
.level_help_tab_general_objectives_star1_objective
achieve the level objective
.level_help_tab_general_objectives_star2
star 2:
.level_help_tab_general_objectives_star2_advice
To achieve this objective, your program should take as few steps as possible to achieve the final result. In other words, it should go as fast as possible.
.level_help_tab_general_objectives_star2_objective
run time secondary objective

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Glossary

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Source information

Context
.level_help_tab_general_objectives_star1
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Source string age
6 years ago
Translation file
src/locale/messages-en.json, string 95